After writing our design manifestos, we were asked to approach it in three different ways: an infographic, typographic, and a "wild card" approach. Instead of creating three different end products, 'Where's the challenge?' became a single project incorporating all three approaches under one umbrella. Small infographics are found in the form of "how-to" cards, typography is at the forefront of the game's design, and the "wild card" encapsulates the entire full-fledge game.
A manifesto in a card game; 'Where’s the challenge?' is based on Troy’s manifesto of the same name—discussing the need for absurdities and tighter restrictions in assignments to spark creative and unexpected outcomes—it takes its inspiration from Cards Against Humanity's simplistic approach to board games, but with a few surprises. The game challenges players to create, design, and pitch different strategies/ideas while adhering to restrictive rules that challenge them creatively. The game consists of 106 unique cards.
A game that my friends and colleagues get a kick out of each time it's taken out.