Throughout the exhibition, visitors are guided though concepts in a series of experiential rooms. Interactives allow visitors to see through the eyes of a bee or snake, test their skill at tracking individual sounds, guess ingredients in a complex scent, and experience illusions that make flat surfaces seem rippled. Other areas of the exhibition explain how our senses and brain work together to create our perception of “reality” by filling in gaps, resolving conflicts, correcting errors, and using scraps of information to trigger memories. Both large-scale and individual activities are designed to teach the basic concepts; the emphasis is on active learning. Graphics use speech and thought bubbles to enhance the design language of each room; the bubbles also provide a useful, informal visual language to address visitors directly. A limited palette of black, white and one accent color per section plays off each environment.