After coming from a 10 year stint developing the Halo series of games exclusively for the Xbox, we were tasked to create a user interface for an entirely new IP, Destiny. For the first time in company history, we needed to simultaneously ship a title on four major platforms. The interface had to support a dense investment system, social gathering and matching, a large number of 3D assets that stream on-demand from the hard drive, and seven languages that it could be displayed in. This interface needed to be authored using a proprietary tool we worked closely with our engineers on.